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Teamfortress2 Update

07/19/2010 20:38

A required update for Team Fortress 2 is now available.  The specific changes include:

Team Fortress 2
 - Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 - Fixed a client crash when opening the backpack while running in a language other than English.
 - Fixed not being able to pick-up buildings in Arena mode.
 - Fixed an exploit that allowed team kills with Wrangled sentries.
 - Fixed a bug where teleporters could be given more than their normal amount of health.
 - Fixed old demos with different data tables thinking the SourceTV player entity was burning.
 - TF Bot Changes
    - Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    - Fixed Engineer bot infinite build-destroy behavior loop regression
    - Fixed Medic bots losing their charge if they touch a resupply cabinet
    - Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    - Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    - Bots no longer consider sapped sentries a dangerous threat
    - Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    - Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

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