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Hide N Seek




Introduction:

  • This is a Counter-Strike 1.6 mod where the hiders (Terrorists) must hide from the seekers (Counter-Terrorists) until the round ends.
  • The teams will swap when the Counter-Terrorists win, or when X rounds have ended (cvar to change).
  • The hiders are equipped with a broken, invisible knife (cvar), an HE grenade (cvar), two flashbangs (cvar), and a smokegrenade (cvar).
  • The seekers are equipped with a knife (cvars for grenades).
  • Both teams are given 100 armor (cvars per team).


Features:

  • Removes all objectives (bombs, hostages, etc.) and doors
  • Creates a fake hostage outside of the map to end the rounds.
  • Removes any guns placed on the ground in special maps, such as awp_map.
  • Contains two different scrim mods
  • More features are described with the cvars and commands.


Scrim Mods:

  • Win Rounds
    • This scrim mod is based upon winning and losing rounds.
    • When your team is hiding, they must win X rounds in a row.
    • If you lose before winning those rounds, the teams will switch and the opposite team will have a chance.
    • If the teams keep switching enough times, the scrim will end.
  • Point System
    • This scrim mod is based upon gameplay, and earning points for how well you play.
    • You can receive points for killing and winning the round.
    • You can lose points for suiciding, team killing, and losing the round.
    • There is a set amount of rounds to play throughout the scrim.
    • After half of these rounds have passed, the teams will switch.
    • After all the rounds have ended, whichever team has the most points, wins.


Admin Commands:

  • hns_status <0|1>
    - turns HideNSeek mod on or off
    • 0=OFF
    • 1=ON
  • hns_scrim <0|1>
    - turns Scrim mod on or off
    • 0=OFF
    • 1=ON
  • hns_scrimtype <0|1|2>
    - sets the scrim type
    - use this before using hns_scrim 1 to remove the vote
    • 0=NONE (vote will show if scrim starts)
    • 1=WIN ROUNDS
    • 2=POINT SYSTEM
  • hns_captains
    - chooses two random players to be captains of a pug scrim
  • hns_warmup <0|1>
    - turns Warmup on or off
    • 0=OFF
    • 1=ON


Client Commands:

  • say /hnshelp
    - displays an MOTD window describing the HideNSeek mod
    - if the help file used in the MOTD window does not exist, no MOTD window will be shown
  • say /scrimhelp
    - displays an MOTD window describing both HideNSeek scrim mods
    - if the help file used in the MOTD window does not exist, no MOTD window will be shown
  • say /points
    say /scores
    say /wins
    - shows everyone the current scrim points won (points for Point System, rounds won for Win Rounds)
  • say /rounds
    - shows everyone the amount of rounds left in the scrim (also show left in the half if it is a Point System scrim)


Main Cvars:

  • hns_footsteps <0|1|2|3>
    - remove footsteps for certain players
    • 0=OFF
    • 1=HIDERS
    • 2=SEEKERS
    • 3=ALL
  • hns_money
    - amount of money set for each player at all times
    • 0=HIDE MONEY
    • -1=DONT FORCE MONEY
  • hns_nubslash
    - amount of rounds to lose as a seeker before nubslash is enabled
    • 0=DISABLE NUBSLASH
  • hns_disablebuy <0|1>
    - disables the use of buying guns
    • 0=ENABLE BUYING
    • 1=DISABLE BUYING
  • hns_hiders_knife <0|1|2>
    - determines if the hiding team gets a knife
    - this is used to remove 240 maxspeed bug
    - the knife attacks will be disabled
    • 0=NO KNIFE
    • 1=KNIFE, INVISIBLE
    • 2=KNIFE, VISIBLE
  • hns_hiders_grenades
    - amount of HE grenades each hider gets
  • hns_hiders_grenades_percent
    - percentage as a hider to receive an HE grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_flashbangs
    - amount of flashbangs each hider gets
  • hns_hiders_flashbangs_percent
    - percentage as a hider to receive a flashbang
    - random for each flash given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_smokegren
    - amount of smokegrenades each hider gets
  • hns_hiders_smokegren_percent
    - percentage as a hider to receive a smoke grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_armor <0-100>
    - amount of armor each hider gets
  • hns_seekers_grenades
    - amount of HE grenades each seeker gets
  • hns_seekers_grenades_percent
    - percentage as a seeker to receive an HE grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decima
  • hns_seekers_flashbangs
    - amount of flashbangs each seeker gets
  • hns_seekers_flashbangs_percent
    - percentage as a seeker to receive a flashbang
    - random for each flash given
    - percentage is a whole number 0-100, not a decimal
  • hns_seekers_smokegren
    - amount of smokegrenades each seeker gets
  • hns_seekers_smokegren_percent
    - percentage as a seeker to receive a smoke grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_seekers_armor <0-100>
    - amount of armor each seeker gets
  • hns_hidetime
    - time in seconds that hiders have to hide
  • hns_timersounds <0|1>
    - enables speech of numbers during hide timer
    • 0=OFF
    • 1=ON
  • hns_noslowdown <0|1>
    - enables no slow down when landing
    • 0=OFF
    • 1=ON
  • hns_teamchange
    - if ended is reached, the teams will switch
    • 0=SWAP TEAMS WHEN SEEKERS WIN
  • hns_disablekill <0|1>
    - disables "kill" command in console
    • 0=ENABLE COMMAND
    • 1=DISABLE COMMAND
  • hns_blindcolors
    - colors and alpha of the blind color during hide timer
    - alpha is the transparency (255 = full)
    - you can set certain parts to be random by setting them as "rand"
    - Example: "255 0 0 rand" will make a red screen with random transparency.
    • RRR=RED RGB CODE
    • GGG=GREEN RGB CODE
    • BBB=BLUE RGB CODE
    • AAA=ALPHA OF THE COLORS
  • hns_hudcolors
    - colors of hide timer
    - you can set certain parts to be random by setting them as "rand"
    - Example: "255 0 rand"
    • RRR=RED RGB CODE
    • GGG=GREEN RGB CODE
    • BBB=BLUE RGB CODE
  • hns_hiders_alivefrags
    - gives to all surviving hiders when the round ends
  • hns_lights
    - the style of lighting for the maps
    - use letters a - z
    - a is darkest, z is brightest
    - if you want normal, use m
    - there is a 5 second delay when checking for the lighting
  • hns_visiblecommands <0|1>
    - should say commands like /hnshelp be displayed in chat?
    • 0=HIDE
    • 1=SHOW
  • hns_chooseteam <0|1|2>
    - should players allowed to change teams?
    • 0=NO
    • 1=YES
    • 2=ONLY ADMINS
  • hns_semiclip <0|1|2>
    - enables semiclip
    - semiclip is where players can walk through each other but still interact with other entities around the map
    • 0=OFF
    • 1=SEMICLIP PER TEAM
    • 2=SEMICLIP FOR EVERYONE
  • hns_semiclip_alpha <0-255>
    - transparency of semiclipped players
    • 0=TOTALLY INVISIBLE
    • 255=TOTALLY VISIBLE
  • hns_prefix
    - prefix before messages from plugin
    - Example: [HNS] Type /hnshelp for more information about HideNSeek.
  • hns_gametype
    - Name of the game for server lists
    - Default server gametype for CS 1.6 is "Counter-Strike"
    - For CS:S, it is "Counter-Strike:Source"
    - Leaving this blank will result in: "HideNSeek "
  • hns_removebreakables <0|1>
    - Should breakables such as glass, vents, and bombsites be removed
    • 0=KEEP
    • 1=REMOVE
  • hns_removedoors <0|1>
    - Should doors be removed
    • 0=KEEP
    • 1=REMOVE
  • hns_noflash <0|1|2>
    - Disables flashbang effect for players
    • 0=FLASH EVERYONE
    • 1=DONT FLASH HIDERS
    • 2=DONT FLASH SEEKERS
  • hns_noboosting <0|1|2>
    - Disables boosting for certain players
    • 0=ENABLE BOOSTING FOR EVERYONE
    • 1=DISABLE BOOSTING FOR TEAMMATES
    • 2=DISABLE BOOSTING FOR EVERYONE
  • hns_noboosting_punish <1|2|3>
    - who should be punished for boosting
    • 1=PERSON ON TOP
    • 2=PERSON ON BOTTOM
    • 3=BOTH PEOPLE
  • hns_noboosting_damage
    - Damage done to who is punished
  • hns_noboosting_interval
    - time (in seconds) between each punish for boosting
  • hns_warmup_godmode <0|1>
    - should godmode be enabled during warmup
    • 0=OFF
    • 1=ON
  • hns_warmup_respawn <0|1>
    - is respawn enabled during warmup
    • 0=OFF
    • 1=ON


Scrim Cvars:

  • hnss_prefix
    - prefix before messages from plugin during scrims
    - Example: [HNS-SCRIM] Exolent : started the HideNSeek scrim!
  • hnss_vote_timer
    - time to choose which scrim type during the vote


Win Rounds Mod

  • hnss_rounds_wins
    - rounds to win when hiding to win the scrim
  • hnss_rounds_losses
    - amount of team switching before the scrim ends
  • hnss_rounds_savewins
    - should the amount of wins while hiding be reset when teams switch?
    • 0=RESET ROUNDS
    • 1=SAVE ROUNDS


Point System Mod

  • hnss_points_knife
    - points given for killing with a knife
  • hnss_points_headshot
    - points given for a headshot kill
  • hnss_points_grenade
    - points given for a grenade kill
    - Note: this also includes frostnades
  • hnss_points_kill
    - points given for a kill that wasnt a knife or grenade
  • hnss_points_suicide
    - points lost for suiciding
  • hnss_points_teamkill
    - points lost for teamkilling
  • hnss_points_roundwin
    - points given for winning the round
  • hnss_points_roundlose
    - points lost for losing the round
  • hnss_points_rounds
    - total rounds for the scrim to endure

 

HideNSeek by Exolent



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