Portal Home > Knowledgebase > Addons/Mods > Condition Zero > Hide N Seek
Introduction:
- This is a Counter-Strike 1.6 mod where the hiders (Terrorists) must hide from the seekers (Counter-Terrorists) until the round ends.
- The teams will swap when the Counter-Terrorists win, or when X rounds have ended (cvar to change).
- The hiders are equipped with a broken, invisible knife (cvar), an HE grenade (cvar), two flashbangs (cvar), and a smokegrenade (cvar).
- The seekers are equipped with a knife (cvars for grenades).
- Both teams are given 100 armor (cvars per team).
Features:
- Removes all objectives (bombs, hostages, etc.) and doors
- Creates a fake hostage outside of the map to end the rounds.
- Removes any guns placed on the ground in special maps, such as awp_map.
- Contains two different scrim mods
- More features are described with the cvars and commands.
Scrim Mods:
- Win Rounds
- This scrim mod is based upon winning and losing rounds.
- When your team is hiding, they must win X rounds in a row.
- If you lose before winning those rounds, the teams will switch and the opposite team will have a chance.
- If the teams keep switching enough times, the scrim will end.
- Point System
- This scrim mod is based upon gameplay, and earning points for how well you play.
- You can receive points for killing and winning the round.
- You can lose points for suiciding, team killing, and losing the round.
- There is a set amount of rounds to play throughout the scrim.
- After half of these rounds have passed, the teams will switch.
- After all the rounds have ended, whichever team has the most points, wins.
Admin Commands:
- hns_status <0|1>
- turns HideNSeek mod on or off
- 0=OFF
- 1=ON
- hns_scrim <0|1>
- turns Scrim mod on or off
- 0=OFF
- 1=ON
- hns_scrimtype <0|1|2>
- sets the scrim type
- use this before using hns_scrim 1 to remove the vote
- 0=NONE (vote will show if scrim starts)
- 1=WIN ROUNDS
- 2=POINT SYSTEM
- hns_captains
- chooses two random players to be captains of a pug scrim
- hns_warmup <0|1>
- turns Warmup on or off
- 0=OFF
- 1=ON
Client Commands:
- say /hnshelp
- displays an MOTD window describing the HideNSeek mod
- if the help file used in the MOTD window does not exist, no MOTD window will be shown
- say /scrimhelp
- displays an MOTD window describing both HideNSeek scrim mods
- if the help file used in the MOTD window does not exist, no MOTD window will be shown
- say /points
say /scores
say /wins
- shows everyone the current scrim points won (points for Point System, rounds won for Win Rounds)
- say /rounds
- shows everyone the amount of rounds left in the scrim (also show left in the half if it is a Point System scrim)
Main Cvars:
- hns_footsteps <0|1|2|3>
- remove footsteps for certain players
- 0=OFF
- 1=HIDERS
- 2=SEEKERS
- 3=ALL
- hns_money
- amount of money set for each player at all times
- 0=HIDE MONEY
- -1=DONT FORCE MONEY
- hns_nubslash
- amount of rounds to lose as a seeker before nubslash is enabled
- 0=DISABLE NUBSLASH
- hns_disablebuy <0|1>
- disables the use of buying guns
- 0=ENABLE BUYING
- 1=DISABLE BUYING
- hns_hiders_knife <0|1|2>
- determines if the hiding team gets a knife
- this is used to remove 240 maxspeed bug
- the knife attacks will be disabled
- 0=NO KNIFE
- 1=KNIFE, INVISIBLE
- 2=KNIFE, VISIBLE
- hns_hiders_grenades
- amount of HE grenades each hider gets
- hns_hiders_grenades_percent
- percentage as a hider to receive an HE grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
- hns_hiders_flashbangs
- amount of flashbangs each hider gets
- hns_hiders_flashbangs_percent
- percentage as a hider to receive a flashbang
- random for each flash given
- percentage is a whole number 0-100, not a decimal
- hns_hiders_smokegren
- amount of smokegrenades each hider gets
- hns_hiders_smokegren_percent
- percentage as a hider to receive a smoke grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
- hns_hiders_armor <0-100>
- amount of armor each hider gets
- hns_seekers_grenades
- amount of HE grenades each seeker gets
- hns_seekers_grenades_percent
- percentage as a seeker to receive an HE grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decima
- hns_seekers_flashbangs
- amount of flashbangs each seeker gets
- hns_seekers_flashbangs_percent
- percentage as a seeker to receive a flashbang
- random for each flash given
- percentage is a whole number 0-100, not a decimal
- hns_seekers_smokegren
- amount of smokegrenades each seeker gets
- hns_seekers_smokegren_percent
- percentage as a seeker to receive a smoke grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
- hns_seekers_armor <0-100>
- amount of armor each seeker gets
- hns_hidetime
- time in seconds that hiders have to hide
- hns_timersounds <0|1>
- enables speech of numbers during hide timer
- 0=OFF
- 1=ON
- hns_noslowdown <0|1>
- enables no slow down when landing
- 0=OFF
- 1=ON
- hns_teamchange
- if ended is reached, the teams will switch
- 0=SWAP TEAMS WHEN SEEKERS WIN
- hns_disablekill <0|1>
- disables "kill" command in console
- 0=ENABLE COMMAND
- 1=DISABLE COMMAND
- hns_blindcolors
- colors and alpha of the blind color during hide timer
- alpha is the transparency (255 = full)
- you can set certain parts to be random by setting them as "rand"
- Example: "255 0 0 rand" will make a red screen with random transparency.
- RRR=RED RGB CODE
- GGG=GREEN RGB CODE
- BBB=BLUE RGB CODE
- AAA=ALPHA OF THE COLORS
- hns_hudcolors
- colors of hide timer
- you can set certain parts to be random by setting them as "rand"
- Example: "255 0 rand"
- RRR=RED RGB CODE
- GGG=GREEN RGB CODE
- BBB=BLUE RGB CODE
- hns_hiders_alivefrags
- gives to all surviving hiders when the round ends
- hns_lights
- the style of lighting for the maps
- use letters a - z
- a is darkest, z is brightest
- if you want normal, use m
- there is a 5 second delay when checking for the lighting
- hns_visiblecommands <0|1>
- should say commands like /hnshelp be displayed in chat?
- 0=HIDE
- 1=SHOW
- hns_chooseteam <0|1|2>
- should players allowed to change teams?
- 0=NO
- 1=YES
- 2=ONLY ADMINS
- hns_semiclip <0|1|2>
- enables semiclip
- semiclip is where players can walk through each other but still interact with other entities around the map
- 0=OFF
- 1=SEMICLIP PER TEAM
- 2=SEMICLIP FOR EVERYONE
- hns_semiclip_alpha <0-255>
- transparency of semiclipped players
- 0=TOTALLY INVISIBLE
- 255=TOTALLY VISIBLE
- hns_prefix
- prefix before messages from plugin
- Example: [HNS] Type /hnshelp for more information about HideNSeek.
- hns_gametype
- Name of the game for server lists
- Default server gametype for CS 1.6 is "Counter-Strike"
- For CS:S, it is "Counter-Strike:Source"
- Leaving this blank will result in: "HideNSeek "
- hns_removebreakables <0|1>
- Should breakables such as glass, vents, and bombsites be removed
- 0=KEEP
- 1=REMOVE
- hns_removedoors <0|1>
- Should doors be removed
- 0=KEEP
- 1=REMOVE
- hns_noflash <0|1|2>
- Disables flashbang effect for players
- 0=FLASH EVERYONE
- 1=DONT FLASH HIDERS
- 2=DONT FLASH SEEKERS
- hns_noboosting <0|1|2>
- Disables boosting for certain players
- 0=ENABLE BOOSTING FOR EVERYONE
- 1=DISABLE BOOSTING FOR TEAMMATES
- 2=DISABLE BOOSTING FOR EVERYONE
- hns_noboosting_punish <1|2|3>
- who should be punished for boosting
- 1=PERSON ON TOP
- 2=PERSON ON BOTTOM
- 3=BOTH PEOPLE
- hns_noboosting_damage
- Damage done to who is punished
- hns_noboosting_interval
- time (in seconds) between each punish for boosting
- hns_warmup_godmode <0|1>
- should godmode be enabled during warmup
- 0=OFF
- 1=ON
- hns_warmup_respawn <0|1>
- is respawn enabled during warmup
- 0=OFF
- 1=ON
Scrim Cvars:
- hnss_prefix
- prefix before messages from plugin during scrims
- Example: [HNS-SCRIM] Exolent : started the HideNSeek scrim!
- hnss_vote_timer
- time to choose which scrim type during the vote
Win Rounds Mod
- hnss_rounds_wins
- rounds to win when hiding to win the scrim
- hnss_rounds_losses
- amount of team switching before the scrim ends
- hnss_rounds_savewins
- should the amount of wins while hiding be reset when teams switch?
- 0=RESET ROUNDS
- 1=SAVE ROUNDS
Point System Mod
- hnss_points_knife
- points given for killing with a knife
- hnss_points_headshot
- points given for a headshot kill
- hnss_points_grenade
- points given for a grenade kill
- Note: this also includes frostnades
- hnss_points_kill
- points given for a kill that wasnt a knife or grenade
- hnss_points_suicide
- points lost for suiciding
- hnss_points_teamkill
- points lost for teamkilling
- hnss_points_roundwin
- points given for winning the round
- hnss_points_roundlose
- points lost for losing the round
- hnss_points_rounds
- total rounds for the scrim to endure
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